About Seth Meshko


I’m a Technical Artist/Developer with over 15 years of experience in 3D and about 5 in game development.  I can bring a character, or anything for that matter from concept to delivery into a game.  I have a thorough understanding of the way assets need to be developed to function throughout a pipeline.  

I work in Maya, Zbrush and Substance Painter/Designer for asset development.  Most of my game engine experience has been in Unity, but I have also had some exposure to Unreal.

In addition to modeling, texturing and animation I also have a great deal of experience rigging in Maya with my own tools developed with Python.  I also have experience with behavioral programming with C# in Unity.  

Here is my youtube channel that features a bunch of videos that will substantiate my skills and experience:
There you will see some of my character rigging work and tutorials about character rigging and animation for Unity.

Here is a link to a 3D platform character asset demo I created:

I am a freelancer but I tend to work fairly long term contracts.  If you are looking for someone to help develop game assets for your project please contact me.