I have been developing a Maya Python rigging script for humanoid characters. The script is part of a pipeline I have been developing for streamlining my process for creating 3D game characters. I just put the finishing touches on the facial rigging component. This animation is to test the deformations and usability of the controls. And can I just say, it works really well! I have used the facial setup in a few professional projects now. I am currently working on revamping the code to run off of a JSON file so that all of the data for the controls is external to the code itself.