Seth Meshko
Seth Meshko
Digital Artist, 3D Character Pipeline
Denver, United States

Summary

3D Technical Artist specializing in the character pipeline for gaming platforms.

Resume PDF

View

Skills

3D ModelingCharacter ModelingRiggingTexturingGame DevelopmentCharacter AnimationPython ScriptingC#

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity

Reel

Productions

  • Ruxueidleingame
    • Mobile Game
      Monkey King Fight Game
    • Year
      2020
    • Role
      Character Developer
    • Company
      Contracted through Upwork

Experience

  • Lead Technical Artist at East Edge Studios
    Remote, United States of America
    December 2018 - January 2021

    This project has been released!

    https://driventowin.com/

    I'm very proud of my work on this project. I owned the entire 3D pipeline on this project. Including:

    Modeling

    Texturing

    Rigging, Characters and Props

    Animation

    Game Engine Integration

    This was my first work with photogrammetric models. Part of my work on D2W was to high density Zbrush models of celebrity trainers and recreate their likenesses for use in a game engine.

  • 3D Generalist at Symbionix
    Denver, United States of America
    September 2005 - February 2009

    Medical Animator

    My job was to create images and videos for course ware for new medical devices. I worked with doctors, engineers, sales people, instructional designers, software developers and other artists to create learning material for other doctors, sales people and hospital staff.