3D Technical Artist specializing in the character pipeline for gaming platforms.
This project has been released!
I'm very proud of my work on this project. I owned the entire 3D pipeline on this project. Including:
Rigging, Characters and Props
Game Engine Integration
This was my first work with photogrammetric models. Part of my work on D2W was to high density Zbrush models of celebrity trainers and recreate their likenesses for use in a game engine.
My job was to create images and videos for course ware for new medical devices. I worked with doctors, engineers, sales people, instructional designers, software developers and other artists to create learning material for other doctors, sales people and hospital staff.